bc-stats

Bodycam patch V0.8 #2, released on 4 September 2026, raised the Reissad Points multipliers in six game modes. Reissad Points (RP) are what you spend on new weapons and attachments, so the change gives players a clear reason to play some modes more than others. That has a side effect most players will not notice: when you change which modes you play, your overall stats change too.

What changed – in short

Reissad Points multipliers were increased in six modes:

The patch notes give the size of each increase, not the final number of points per match. The base values are not published, so the list shows which modes gained the most, not exactly how many points each one pays.

A follow-up patch on 8 September 2026 also set private lobbies to earn 50% of the standard rate, so public matches are the faster way to earn RP.

Which modes pay the most now

Wingman and Versus received the biggest increase, Hardpoint is next, and Gun Game received the smallest. Wingman is also the only mode that awards rank and ELO, so for many players it is now the obvious choice: one queue for both progression and rank.

Keep in mind that the multiplier is per match, not per hour. Matches in different modes take different amounts of time, and Team Deathmatch and Deathmatch got longer in V0.8.7 when their kill limits went up. A bigger multiplier does not automatically mean more points per evening.

The hidden effect: your mode mix changes your K/D

Every mode produces different numbers. Deathmatch and Team Deathmatch have respawns and many fights per match. Wingman and Versus have one life per round, so kills and deaths per match are much lower and every death weighs more. Hardpoint rewards standing on the objective, which often costs K/D.

Your overall K/D is a mix of all the modes you play. If you used to play mostly Deathmatch and now play mostly Wingman to earn RP faster, your overall K/D will move towards your Wingman K/D – even if you play exactly as well as before.

A simple example: a player with a K/D of 1.3 in Deathmatch and 0.9 in Wingman. While most of their matches are Deathmatch, the overall K/D sits close to 1.3. After switching to mostly Wingman, it drifts towards 0.9. Nothing about their aim or decisions changed – only the mix of modes.

The same applies to kills per match and win rate. Kills per match drops when you move to round-based modes. Win rate becomes more of a team result in Versus and Hardpoint, and more personal in 2v2 Wingman.

How to read your stats fairly after switching modes

  1. Judge each mode on its own. Use the game mode table on the Charts page, not only your overall K/D.
  2. Compare like with like. Wingman K/D before and after a change is meaningful; Wingman K/D against old Deathmatch K/D is not.
  3. Check your mode mix when your overall numbers move. If most of your recent matches are in a different mode than before, that alone can explain the change.
  4. Give a new mode 20+ matches before judging your level in it.

Should you play for points or for stats?

Both are fine – they just answer different questions. If you are chasing new weapons, Wingman and Versus are the strongest choice right now. If you want a clean picture of your progress, keep an eye on per-mode numbers rather than one overall figure. BC Stats saves the mode for every match, so you can do both at the same time.

Source: official Bodycam patch notes on Steam. BC Stats is an unofficial tool and is not affiliated with Reissad Studio.