bc-stats

In Gun Game you do not play with your own loadout: your weapon changes as you get kills, so each match is played with a sequence of different weapons.

What it means for your stats

Gun Game K/D is not comparable with other modes. You spend part of the match with weapons you would never choose. When you judge your overall K/D trend in BC Stats, it is worth looking at Gun Game separately.

Tips

Keep Gun Game separate when judging form

Gun Game changes the meaning of your normal loadout habits because weapon choice is part of the mode rather than part of your preparation. A difficult weapon step can temporarily slow your kills, while a weapon that suits you can produce a quick run. That makes the mode useful practice, but it also means its K/D should not be mixed casually with modes where you choose the same equipment every match.

BC Stats stores the mode for every saved match, so use the game-mode table when you want to judge Gun Game specifically. Compare its matches played, K/D, win rate and average kills with its own history first. Your all-mode K/D is still useful as a broad summary, but the mode breakdown explains why it moved.

What the numbers can tell you

If average kills are stable but K/D drops, deaths are probably rising while you move through the weapon sequence. If K/D stays steady but kills per match rises, you may simply be reaching more stages before the match ends. If both improve over a larger sample, that is stronger evidence that you are handling the mode more consistently.

Win rate is a separate outcome measure. A match can contain a good personal ratio without ending in a win, especially when another player advances through the sequence faster. That is why BC Stats shows the result beside K and D rather than treating K/D as the final answer.

Use maps as a second layer

The map breakdown can help when Gun Game feels inconsistent. Adapt to the weapon you currently have: short-range weapons favour corners, while long-range weapons favour longer sightlines. Because the weapon changes, the same map can feel very different from one stage to the next. Look for patterns over several saved matches rather than blaming one awkward weapon-map combination.

If a map remains clearly below your normal Gun Game K/D after enough matches, that is a better signal than one bad result. Save the match, keep the mode label correct, and let the category totals build before changing how you interpret the trend.

A simple review checklist

Before calling a Gun Game session better or worse, check four things in order: how many Gun Game matches are in the sample, whether K/D moved, whether average kills moved in the same direction, and whether the map mix changed. If only raw kills changed, the result may be driven by longer or easier runs through the weapon sequence. If K/D improves across several maps and a larger sample, the signal is stronger. Keep the mode label correct when reviewing OCR results so Gun Game does not quietly distort another mode's averages.

Source: official Bodycam patch notes on Steam. BC Stats is an unofficial tool and is not affiliated with Reissad Studio.